Dungeons and Dragons for New Players

Roll your first d20 with confidence: build a character, survive combat, and play a full session without freezing up.

This course is for members

$9 unlocks every course in the library, this one included, plus a credit to build a topic of your own and at least 10 new courses every month.

What you will learn about Dungeons and Dragons for New Players

The 7-day sprint
  1. What the Game Actually Is. Dungeons and Dragons is a conversation with rules: one person describes a world, the others describe what their characters do in it, and dice settle anything uncertain.
  2. The d20 and the Target Number. Almost every uncertain action resolves the same way: roll a twenty-sided die, add a modifier, and compare the total to a target number set by the DM.
  3. Reading a Character Sheet. Six ability scores generate the modifiers that feed every roll you will ever make, and your proficiency bonus marks the things your character is actually trained in.
  4. Building Your First Character. A character is four choices stacked together: species, class, background, and a handful of personality decisions that tell everyone how to play with you.
  5. Combat and the Action Economy. A fight is a series of rounds where each character gets movement, one action, possibly a bonus action, and one reaction, and using all of them is what makes a turn effective.
  6. Everything Between the Fights. Exploration, conversation, and resource management fill most of a session, and they use the same d20 loop with different skills and a different clock.
  7. Playing Well at a Real Table. The skills that make you a welcome player are social, not mechanical: know your turn, share the spotlight, and agree on the kind of game you all want before you start.
The 80/20: the 6 concepts that matter most
  • The Core Loop
  • d20 Plus Modifier Versus a Target Number
  • Advantage and Disadvantage
  • Ability Scores and Proficiency
  • The Action Economy
  • Resources and the Adventuring Day
The core idea, explained like you are 5

You describe what your character does, and when the result is uncertain, a die roll plus your character's numbers decides what happens.

Then the quiz and the ladder

10 questions that correct you when you are wrong, and beginner, intermediate, advanced levels, each with a practical exercise.